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It’s a stark contrast to Insomniac’s titles where the combat is fast, fluid, involving, and acrobatic while still making Spider-Man feel like a strong force to be reckoned with. Avengers‘ core problem of making superheroes feel weak as they pummel away on grunts is still true here. Hits also sound pathetic because of their underwhelming sound effects and suck the impact out of brawls. Spider-Man’s melee combat is deeper than others, but it’s still mashy, at the mercy of the inconsistent lock-on system, and wonky in some spots. But it’s impossible to ignore Insomniac’s two Spider-Man games as they put Crystal Dynamics’ iteration to shame in just about every way.
With a mobile hero and more cohesive combat mechanics, he’s a standout in the cast. RELATED: Interview: Avengers’ Spider-Man VA Talks About How Nerves Made Him a More Authentic Spider-Man Walking around as the other more grounded Avengers is hard to go back to after web slinging through Wakanda. Traversal is similarly effortless as he’s able to grapple around every environment with ease. Juggling opponents isn’t particularly deep but it is relatively satisfying and webbing up enemies gives him a unique and fitting status effect.
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His webs allow him to zip to faraway enemies, given that the lock-on works. He’s more acrobatic and nimble than the entire cast and that is at the core of his kit. Avengers didn’t come close to meeting that high standard and was generally inferior to that debut title, but with the inclusion of the Spider-Man DLC, that inferiority just got a lot more specific in a way that can’t simply be overlooked.Īvengers’ Spider-Man is the best character in the game so far. Insomniac kicked off Marvel’s new era with a bang and set the standard for what players could expect from the comics giant. And while any game with that many stumbles would stick out, they were particularly egregious in the face of Insomniac Games’ 2018 Spider-Man game. Avengers’ struggles have been constant since launch.