Dragon ball z battle of z 2 player
While fighting can get repetitive, since moves are simple presses of the face buttons and don’t require timing or precision, Battle of Z tries to change it up with the team-based mechanics and the energy level progression that's tied to them.
While it definitely helps in terms of keeping the camera more controlled and focussed on the fighting, the targeting system can be a bit finicky, as switching targets is set to the right control stick, and will switch targets at even the slightest flick. A targeting system is also implemented, allowing for quick switches between combatants, as well as helping to keep flying more controlled. Put simply, flying feels 'natural', and holds a great sense of speed that doesn’t have you shoot around too quickly, but also doesn’t feel like Superman 64.
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Using special abilities will expend your energy meter, but it can be built back up by simply firing Ki Blasts or comboing your enemy with melee attacks.įlying is pretty well polished, with altitude controlled easily with two buttons, and the ability to burst ahead at high speeds feels more true to the series then it ever has. Each character can fly, as well as dish out melee attacks, throw some Ki Blasts, use three different unique abilities, and cause some serious damage with their special attacks. Similar to the Budokai Tenkaichi series, Battle of Z features a third-person perspective, allowing the player to run or fly around a level with ease. Battle of Z, on the other hand, is quite unsatisfactory. While almost all previous games in the series have had different ways of retelling the major events of the show, they were more or less satisfactory, and some were actually quite good. Though each mission presents a short written description of what’s happening in the series, it’s an insult to fans, and will make anyone who doesn’t know the show’s nooks and crannies completely and utterly confused. But as each mission starts, you’re graced with maybe two lines (three if you’re lucky) before the fight begins, with no explanation of who you may be fighting or even why you're fighting.
While previous games would give short cutscenes of the events of the series when playing through, giving those who may not be as familiar with the series some sort of knowledge of what’s going on, Battle of Z fails miserably at re-telling DBZ’s story.īattle of Z is mission oriented, with each of the 60 missions taking place during the DBZ timeline from Raditz’s arrival to the newest release of Battle of the Gods, spanning both the show and the movies, as well as adding some game-specific scenarios. Hoping to break the mold, Dragon Ball Z: Battle of Z blasts itself into the twilight years of the previous generation with a Super Kamehameha, yet it isn’t quite enough to burst through the high power levels of rushed development and repetitive gameplay.Īlmost every DBZ game rehashes either all or segments of the series’ plot but Battle of Z may be the worst rendition yet. Besides the Budokai series, and the Origins series on the DS, the many different releases across multiple consoles have generally yielded mediocrity, repetition, and broken gameplay. With such popularity, however, one would expect a good handful of quality games to supplement the series. By Chris Matulich, posted on 13 February 2014 / 5,646 ViewsĪs a manga, and particularly as an anime, Dragon Ball is one of the most celebrated series of the medium, spanning nearly three decades and multiple generations with a truly immense following.